Create Curves Faster – The Style Spline in SOLIDWORKS – Part 3

Create Curves Faster – The Style Spline in SOLIDWORKS – Part 3
Posted in: Mechanical Design
August 8, 2014

In the first article in this three-part series, we discussed how the new Style Spline (Bézier curve) in SOLIDWORKS 2014 is different from the existing spline type (a B-Spline). In the second article in the series, we talked about why Bézier curves matter, and where, as a SOLIDWORKS user, you would want to use them. In this article, we get even deeper into the functionality of the Style Spline.

The Style Spline in SOLIDWORKS 2014 has some additional commands and options of which you’ll want to be aware. Knowing that they exist, what they do, and how to use them will help you create and shape the curve faster and easier.

First, when sketching the curve (which is done by placing its CVs) it’s not only possible to infer tangency at the first endpoint, but you can also infer Equal Curvature. The first CV sketched, which is the curve’s first endpoint, controls the first degree of curvature called contact, or C0 continuity. The 2nd CV controls the 2nd degree of curvature, which is tangency, also called C1 continuity. The 3rd CV controls the 3rd degree of curvature, or Equal Curvature, also called C2 continuity. Therefore, you will see a 2nd inference line when sketching the 3rd CV of the curve. If you snap to it, an Equal Curvature constraint will be applied at that endpoint once the curve is complete. No other curve currently in SOLIDWORKS can do this. Not too shabby!

Style Spline

If the Style Spline terminates on the endpoint of another entity, hold down the [Alt] key as you double click to end the curve in order to automatically apply a tangent relation at that endpoint, otherwise it will be coincident. If you want Equal Curvature at that endpoint, you will still need to apply this manually.

When sketching the curve, automatic relations between the CVs and other geometry in your sketch or model are not created. The only exception is at the endpoints of the curve. The reason is due to the fact you are sketching the curve by its CVs; the shape of the curve you end up with most likely will not be final. The CVs need to be free so that the user can drag them to keep shaping the curve. If desired, you can manually constrain the CVs after the curve has been completed. You can do this with relations, dimensions or both. You can also constrain the construction lines between the CVs.

When dragging CVs to shape the curve, hold down the [Ctrl] key if you don't want them to snap to other geometry in your model. This temporarily disables automatic relations, and will prevent the CV from accidentally getting locked to a vertex, line, or edge in the background.

Once you’re finished creating the curve, you can still adjust the degree of the curve. By doing this, you are adding or removing control. This can be done via a spin box in the PropertyManager, or manually by adding (RMB > Insert Control Vertex) or deleting CVs one at a time on the polygon. However, if any CV (other than endpoints) is constrained at all, the spin box will be greyed out. This is to keep the curve from jumping abruptly since all the CVs are not free to adjust in order to maintain shape. In this case, you can still control curve degree manually by deleting or adding CV’s via the RMB menu command.

Style Spline

There is a checkbox in the PropertyManager called Local Edit. This setting is to aid the user when working with multiple Style Splines that are connected, yet not fully constrained. You may have one or two main curves that represent the primary surfaces on your model. Connected to those curves may be other, smaller curves for some secondary surfaces. There are times, when shaping the secondary curves, you may not want to affect the shape of the larger curves. Enabling the Local Edit setting on a particular Style Spline will prevent any CV adjustments from affecting other Style Splines to which it is connected. This option is currently only available for Style Splines.

Style Spline

We’re also happy to report that this curve works in 3D Sketches as well. Creating it in 3D is just as easy and works the same way as creating a series of lines. When dragging CVs to shape the curve, we strongly recommend that you use the 3D triad (RMB > Show Sketcher Triad). This helps greatly by constraining the free drag to X, Y, or Z directions, or XY, YZ, and XZ planar directions. You can assign a hotkey to the triad to speed up your workflow. Better yet, add it to your Mouse Gestures.

Style Spline

Hopefully now that you've digested this series of articles, you can fully take advantage of the benefits of the Style Spline and recognize the right situations to use it.

Learn More:

Read Taking a Deep Dive into the Style Spline in SOLIDWORKS - Part 1

Read Why Bézier Curves Matter – The Style Spline in SOLIDWORKS - Part 2

Watch the Style Spline in action on YouTube

August 8, 2014
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Comments
Eeda
November 10, 2015
Its interesting (and annniyog) that if you use spline dynamics you can move your null around and the spline follows nicely but if you use the soft body when you drag the null or connector around the plane goes wacky and starts bouncing like crazy all over de place. Is there a way to get the best of both worlds?
Marcello
October 4, 2019
Hello mr. Domke, I can not find anymore (Not found, error 404), First and Second part of your article: "CREATE CURVES FASTER – THE STYLE SPLINE IN SOLIDWORKS" Is readable only Part 3. Can you help me ? ps. Congratulations on your articles !!
ak762
October 18, 2019
Just out of curiosity, do anybody administrate the blog here? The same problem is for me , Part 3 is readable only.

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