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SolidWorks: Deform It - Surface Push Method - Part 3

SolidWorks: Deform It – Surface Push Method – Part 3

Table of Contents


Hi everybody! Welcome to the third and final part in my 3 part series on a tool to add complex distortions to your solid or surface parts called the Deform tool. In the first part of this series, I introduced the tool and went through one of the ways to use it, the point method. In the second part, I went through the Curve to Curve method. If you haven’t read either of them yet, you can get to them by clicking on these links: Part One. Part Two.

Let’s wrap this series up with the last way to use the deform tool, the Surface Push method. I’m using the same part from my other two articles, a gas cap.

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SOLIDWORKS render of the gas cap part used in the deform tutorialThis SOLIDWORKS gas cap model is the starting point for the surface push deform demonstration.

Gas Cap

Before I start using the surface push method, I need a surface to deform up to, which is similar to the other two methods were I used a sketch. In this instance, I’m going to use a separate body. This is similar to other aspects in SOLIDWORKS, like swept cut, when you have a target and a tool body. You can select a pre-built tool body in the deform feature or create your own. I did the latter to get a specific shape and hid the pin for clarity.

SOLIDWORKS model showing the target region and tool body for the deform feature
The target region and cylindrical tool body are identified before running the surface push deform.

I want to deform the top part of the cap to match the blue tool body. This body was created with a sketch that was extruded. We go back into the deform command (Insert->Features), and turn on the final option, surface push. The triad shows up at the Origin of the part, giving you the option of manually setting the Push direction or direction of deformation.

SOLIDWORKS Deform PropertyManager with Surface push mode selected
Surface push deform mode is turned on before selecting the direction and target region.

First I need to select a deform direction. In this case, it will be the Front plane and I’ll select that from the Flyout Feature Manager Tree. Think of this like a direction of pull if you are familiar with molds or draft analysis. In the Deform Region box, I select the faces to be deformed, which will be the front face of the cap. I will also specify the body to be deformed, which is the Target body so that it deforms just that body.

SOLIDWORKS Deform PropertyManager with the front plane set as push direction
The front plane sets the deform direction, and the target region faces are chosen next.

The last thing I need to select in the Deform Region box is the tool body. From the pull-down, we have some shapes to pick from. However, in this case, I created a custom body, so I’m going to use the Select Body option and select that blue tool body. The triad snaps to the body and I can adjust how I want the surface to deform manually using that.

SOLIDWORKS Deform Region dropdown listing standard tool body shapesDeform Region offers standard tool-body shapes, or a custom body can be selected instead.

Pull Down with Standard Shapes Available

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SOLIDWORKS Deform Region with a custom cylindrical tool body selectedA custom cylindrical tool body is selected instead of one of the standard shapes.
Tool Body Selected

The last part of the Deform Region the deform deviation. If the value is smaller, the deformed body changes more. The preview is helpful in seeing this. I’ll make this 0.025 inches.

SOLIDWORKS Deform Region panel set to a 0.025 inch deviation value
A 0.025 inch deform deviation controls how closely the surface follows the tool body.

I’m not going to adjust any of these tool body positions translations because I want the new surface to match that tool body. Think of these as Move/Copy Body command if you would like to use these on your part.

SOLIDWORKS Tool Body Position panel showing translation and rotation valuesTool body position values are left unchanged so the surface matches the tool body exactly.
Tool Body Position Options

Hit okay and hide the tool body, and you see how the surface deformed in the tool body region.

Gas cap part with the surface pushed and deformed near the tool body location
The gas cap surface deforms to match the tool body shape after the push feature is applied.

If I flip around to the back, you can see that it’s flat, meaning that no other material was displaced except for the front faces.

Back view of the gas cap part showing the undeformed flat surface
The back of the part stays flat, showing the deform affected only the front faces.

I’ll go back into the feature and clear the selection for the face in the deform region so that just the body is selected.

SOLIDWORKS Deform Region panel with a callout to clear the selected face
Clearing the selected face and reapplying deform pushes the entire body instead of just faces.

The top surface looks the same, but when I flip around to the back, we can see that the entire body deformed instead of just the front 2 faces.

Back view of the gas cap showing the entire body deformed, not just the front
With no face selected, the whole body deforms, curving the back of the part too.

That does it for this article and this series. I hope you enjoyed learning how to use Deform so that you can incorporate it into your designs. For more information or tutorials, check out our YouTube channel or contact Hawk Ridge Systems today. Thanks for reading!

Picture of Vince Farrell

Vince Farrell

Vince Farrell is an applications engineer with a design background in the LED industry. He has over four years of SOLIDWORKS experience in both LEDs and aerospace industries. In his spare time, Vince likes to spend time with family and friends, hit the gym, and travel.

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