Knurling is a type of surface finish commonly desired on precision tools and
  other instances where additional hand grip is required on a machined part. In
  practice, knurling is achieved by pressing a dedicated knurling tool into the
  rotating workpiece. For this reason, it may not be necessary for manufacturing
  purposes to model the knurling explicitly in CAD- many times a simple callout
  on a drawing for a knurled surface may suffice.
  If it’s desired to have an accurate representation of the product in CAD for
  purposes such as photorealistic rendering, however, then it may be necessary
  to model the actual knurled geometry. This article and companion video will
  focus on a technique to achieve this, and some performance considerations.
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  The first step to creating the knurled surface finish is to create a sketch to
  represent the knurl tool profile. In this example, I used a diamond shape
  placed with its center coincident to the outer diameter of the cap, and the
  width controlled by an angle dimension of 5 degrees. Compare against your
  particular knurl tool for specifics.
  The second ingredient required is a helical path, which the profile will
  eventually be swept along for a cut. To create the helical path, first create
  a sketch on the same plane used to create the profile, and
  Convert Entities of the outside edge of the cylinder. It is
  important that this sketch only contains a single circle.
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  Then, use the Helix/Spiral feature under
  Features -> Curves -> Helix/Spiral and select the
  sketch containing the circle. Use the Helix option and adjust the start angle
  and pitch values to align the Helix with the profile. In this example, the
  profile was aligned vertically with the origin, which aligned with a start
  angle of 180 degrees. The profile could alternatively be sketched after
  generating the Helix to ensure they line up.
  Once the profile and path are created, create a
  Swept Cut feature using these selections and the “Minimum
  Twist” option.
  All that is left then is to Mirror and
  Circular Pattern the resulting Swept Cut to produce a
  representation of the desired surface finish.
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  Generating textured surfaces by cutting away at the CAD geometry is a
  computationally intensive process. To help minimize rebuild times there are
  two key settings to pay attention to. The first is in the
  Circular Pattern options. Use the option for
  Geometry pattern which can reduce rebuild times significantly
  for repetitive geometry.
  The second option is a System Option accessible under the
  Performance tab called
  Verification on rebuild.  Verification on rebuild can
  drastically increase rebuild times on geometry such as this as it performs
  more advanced geometry checks between each set of faces. It is recommended to
  disable it on these types of parts or you may experience excessive rebuild
  times.
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  Also consider grouping these detail features together so they can easily be
  suppressed. Whenever adding cosmetic detail like this, it is desirable to also
  create a “simplified” configuration in case performance ever becomes an issue-
  for instance, if dozens of these knurled pieces were necessary for a large
  assembly.
  There may also be alternative “lightweight” ways to represent the textured
  surface, such as using a custom appearance with a Displacement Map. However,
  this effect would only be visible in a photorealistic rendering – not within
  SOLIDWORKS CAD.
  For additional details on how this process can be performed, please check out
  this YouTube video or see what else we have on our
  channel, check out our
  SOLIDWORKS page
  or
  Get a Quote
  for SOLIDWORKS 3D CAD. Don’t hesitate to contact us at
  Hawk Ridge Systems
  today!
															



				

