Have you ever called into
Hawk Ridge Technical Support
and sometimes the issue was resolved with a βCTRL+Qβ, what we would call a
Forced Rebuild? Today, weβll discuss some of those terms so you have a better
understanding of whatβs going on in the background!
Before we talk about a βForce Rebuildβ, letβs review what a regular βRebuildβ
does. A Rebuild is initiated by doing a (CTRL+B), which aims to rebuild new or
changed features and their associated children features in a part. It can also
be found on the Standards Toolbar, as the traffic light.
If youβve ever made a dimension change (which Iβm sure we all have), then you
most likely will see the traffic light icon right by your Feature on the
FeatureManager Tree. What that means is that this feature has yet to be
rebuilt, and instead of instantly updating, SOLIDWORKS is waiting for you to
initiate the rebuild just in case thereβs any other dimensions you want to
change before the full rebuild.
At times youβll notice that the Rebuild could be taking longer time than
expected. One of the ways you can identify what takes the longest feature to
rebuild is under βEvaluate > Statistics
Once initiated, youβll be presented with a prompt which will show the features
in the model that accounts for the largest percentage of the rebuild time,
with the largest at the top. Itβll also display the number of βFeaturesβ,
βSolidsβ, βSurfacesβ in the model, as well as the βTotal rebuild time in
secondsβ. This is a beneficial tool since you can now pinpoint which feature
could be lagging the rebuild to potentially suppress temporarily.
Now, onto the βForced Rebuildβ! The Forced Rebuildβs (Ctrl+Q) main
functionality is to rebuild everything from the beginning of the FeatureTree;
as you might have observed, a CTRL+Q generally takes a little longer than a
CTRL+B does. The Forced Rebuild serves as a diagnostic tool for Support to
make sure any new features do not break or introduce errors into earlier
features.
The above applies to the part level, but what about the assembly level and
drawing level? In an assembly, a CTRL-Q will only rebuild assembly level
features and mates, as well as any items that have rebuild flags. In a
drawing, a CTRL-Q will rebuild any view thatβs been created with sketch
geometry, along with any items that have rebuild flags. For instance, a Detail
View will be rebuilt because a sketched circle was used to create it, as well
as a line(s) for Section Views.
So in short, if you find that βCtrl+Qβ fixes an issue that a βCtrl+Bβ does
not, let us know! As part of the SOLIDWORKS Community, you can help ensure
SOLIDWORKS is constantly getting better by circling back with us via e-mail or
phone. Weβll then create a SPR and send it through the SOLIDWORKS channels.
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